Maybe We Don’t Need These Expensive Video Game Remakes as video games get more expensive to make, and distributers become always unfriendly to taking dangers with that expenditure, the last couple of years have seen a becoming trend of old video games being made new again.
I’m not talking about a direct port to let individuals play an old game on another system. We’re totally used to that, that’s fine. I’m talking about blockbuster, luxurious recreations of exemplary games, rebuilt from the beginning to essentially look and play like present day discharges. Think Final Fantasy VII, or Resident Evil. Or on the other hand even Max Payne, whose announcement today contained the accompanying line tucked away in its official statement:
You don’t need to tell me why this is occurring. I know why. Distributers want to sell video games but don’t want to take gambles, so remakes of works of art with trusted brand names are a more secure bet. What’s more, to test the waters with a potential new crowd, to perceive how a more seasoned property can resonate with a more youthful group, this is a decent method for getting it done.
But haven’t arrived to talk about the status quo. I want to talk about a way things could be better! This fixation on the past sucks! These games have been made and delivered as of now, for a time, for a crowd of people, for a platform. Individuals played those games, those encounters turned into a part of the time, prompting spin-offs, then Alan Wake, Quantum Break, Control. Absolutely no part of that took place in a vacuum. It occurred on a timeline, on which we’re currently at the part checked “2022”.
Max Payne is a game delivered in 2001. Max Payne 2 is a game delivered in 2003. That’s the place where they came from and, from their plan to their writing to their messages, maybe that’s the place where they should be. For hell’s sake, for all its other blemishes 2012’s Max Payne 3 is built around an acknowledgment of this, that ten years later Max was a more seasoned, more troubled man, a slower remnant of a former time.
I’m not saying that another take on old Max Payne games will suck, or be a “awful” discharge that you won’t appreciate playing and that you shouldn’t buy. I’m just expressing hold on for me-that life on this planet is finite, similar to its assets and our time on it, and I can’t help but think in weird lose-lose terms each time one of these large remakes is reported, that a distributer’s time and cash could be better spent on venturing out instead.
While there’s generally a comfort to be found in revisiting old favorites, video games to me are a medium at its best while it’s pushing the limits, utilizing propelling technology and plan standards to craft especially intriguing encounters. Not, in this and a rising number of other cases, giving old games a gleam up.
There’s not so much as an argument here that these games allow players an opportunity to play something they couldn’t otherwise insight on current equipment (a point which I never purchase in these cases at any rate, since that’s an outcome of the industry’s utter carelessness towards true game preservation). The Max Payne series was brought into the world on PC, and both 1 and 2 are still accessible on Steam. Or if nothing else they are in certain spots; late last year both games were delisted in numerous areas all over the planet, in a move frightfully like that pulled by Rockstar before they yanked the more established variants of Grand Theft Auto games and supplanted them with the upsold, profoundly busted remastered trilogy.